Mezzin

The tiny island of Mezzin is only independent from the Storm Isles due to the constant defensive efforts of its mages, sphinxes, and dragons. Founded by Mezzin after the discovery of the Dragon’s Labyrinth, Mezzin’s only city is the College of Mezzin, named after its draconic headmaster and ruler. However, Mezzin spends much of his time delving the labyrinth in search of magical knowledge, and handles the details of running the island by proxy, usually through his best student, the gynosphinx Iliea.

Government: Dictatorship
Head of State: Mezzin the Dragon
Capital City: The College of Mezzin
Racial Diversity: All races are welcome at the college.
Primary Alignment: True Neutral. Research, study, and discovery are all disconnected from morality and politics, and so the people of Mezzin often choose not to favor one stance over another in favor of objective research.

Homeland Traits:

  • Hunted – You were one of the several mages hunted at the end of the Second Baron Wars, and learned from life on the run how to hide your identity. After escaping to Mezzin you found the habits had stuck, but they provide an excellent way to move about outside the island’s protection. You gain a +2 trait bonus to disguise when not in Mezzin, and Disguise is always a class skill for you.
  • Magical Schooling – The renown of Mezzin’s College is well deserved, and thanks to the studies and experiments you conducted there, your spells strike true. You gain a +1 trait bonus to the Difficulty Class to resist your spells.

Alternate Racial Lineage Traits:

  • Child of Ushbek – Before discovering his immortality engine, Ushbek tried as often as possible to create heirs worthy of his name. However, ever since he helped to seal away Abaddon, his children have always carried the curse of the Mother of Monsters, each born a little less orky and a little more elven than the last. Children of Ushbek gain +2 to Strength and Dexterity scores and -2 to their Wisdom score. This replaces Orc Racial Ability score modifiers.

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Mezzin

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